
Jordan Wolfson
JORDAN WOLFSON’s art is an assault. His VR work Real Violence, 2017, exhibited at the Whitney Biennial earlier this year, stages a literal attack on both vision and ethics: It presents an all-encompassing scene in which a man, who closely resembles the artist, beats another man senseless. The result is not interactivity but isolation: For all the realism of the VR, viewers cannot intervene. No stills of the video itself have been released, so the piece cannot be seen in reproduction, as if it is a traumatic blind spot. The work pushes the hermeticism of the VR experience into a terrifying obliteration of both self and otherand yet, in doing so, creates an aesthetic experience that challenges technological control. Here, as he prepares to work on future VR projects, Wolfson talks to Artforum editor Michelle Kuo about illusion, experience, violence, and art.
MICHELLE KUO: Real Violence is the first piece you’ve made in VRwhich, right now, is generally still a high-tech and highly elaborate process. You work with a production team, and specialized equipment and software, and you ultimately create something for a headset that so far isn’t a mass-consumer deviceit isn’t in everyone’s hands, like a phone. How did you approach the making of the piece and the immersive experiencethe “realism”of the technology itself?
JORDAN WOLFSON: I think that if you look at VR for what it is, it’s uninteresting as art. I don’t actually think VR