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video games in 2003

FORMS OF MEDIA that have originated in the past one hundred years have appeared to abide by a kind of “thirty-year rule” of development, starting with the invention of a medium and ending with its effective operation and widespread appearance in culture at large. Film, for instance, was born at the turn of the last century and blossomed into its classic form in the ’30s; the Internet, after a long period of relatively hidden growth during the ’70s and ’80s, erupted into popular use in the mid-’90s. Today, one can certainly say that video games have followed this arc: The primitive pastime of the ’70s, after acquiring a geek-boy stereotype in the ’80s, became fully mainstream in 2003. Even though no major new consoles were released, and only a dozen or so A-list games, one might go so far as to point to the past year as the beginning of a golden age for video games.

An infusion of creative

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