Chris Finley

Literally toying with our understanding of the term “interactivity,” Chris Finley conducts the labyrinthine world of the computer game into the gallery. Since 1997, the artist has been producing a series of related exhibitions of figurative paintings based on his own digitally generated caricatures of suburban life juxtaposed with quirky installations of toys and domestic objects. His goal seems to be to turn the gallery-going experience into a decidedly low-tech yet arguably highbrow version of Nintendo.

The title of each successive show in the series—“Level One,” “Level Two,” etc.—invokes the difficulty levels of a computer game (Finley predicts he will create eight altogether). In “Level Four,” the most recent show, the viewer first encounters Level Linker Download, 1999, an installation that brings to mind Joan Miró’s 1936 parrot-topped Object: A baseball mounted on a square of faux

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