new-york

John Gerrard, Cuban School (Community 5th of October) 2010, still from real-time computer simulation.

John Gerrard

Simon Preston

John Gerrard, Cuban School (Community 5th of October) 2010, still from real-time computer simulation.

John Gerrard’s Cuban School (Community 5th of October) 2010 is a projection of a slow pan around a very large building that is whitish, filthy, and decaying, with two long parallel rectangular structures and a shorter one in between, all joined by a breezeway. The view of the building along one side is close enough to allow audiences to see the patterns in the window screens and the busted-out shutters; at the short side of the building and then all the rest of the way around, the view becomes more expansive, with yards and yards of lush grass, a rickety fence punctuated with skimpy trees, and wires leading away from the building toward—well, toward nowhere, it seems. The whole thing has a slight air of the unreal.

The projection is not a video; it is a digitally generated simulation that exists in real time, continually recalculated so that the qualities of light, shadow,

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