hong-kong

Lawrence Lek, 2065 Game, 2018, open-world video game, sound.

Lawrence Lek

Chi K11 Art Space

Lawrence Lek, 2065 Game, 2018, open-world video game, sound.

In the belly of Hong Kong’s mass-transit railway system, along the underground walkway connecting the East Tsim Sha Tsui and the Tsim Sha Tsui lines, is Chi K11 Art Space, in the basement of the K11 Hong Kong Art Mall, where Lawrence Lek’s exhibition “2065” took place. Viewable through the glass panes that separate this project space from the transit walkways, the show was modeled after a gaming parlor and assembled in a low-lit, red-carpeted space. Here, a suite of high-definition, computer-generated-image (CGI) videos and five playable open-world video-game simulations—old-school consoles connected to flat-screen TVs—presented a narrative that the artist introduced in the video 2065, 2018, shown on a screen installed in the exhibition’s corridor entrance, which effectively set the scene. The year is 2065, the centennial of Singapore’s independence, and the world has

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