reviews

  • Yuri Pattison, sun_set pro_vision (detail), 2020–21, OpenGL software, modified Dell PowerEdge R420, GeForce GTX 1650 GPUs, uRADMonitor model A3 atmospheric monitor, HD digital-signage monitors, Dexion slotted angles, aluminum EUR pallets, Dell PowerEdge R420 server chassis, Travels into Several Remote Nations of the World (book), decapped GPU chip, cables, Ethernet switch, padlock. Installation view. Photo: Louis Haugh.

    Yuri Pattison, sun_set pro_vision (detail), 2020–21, OpenGL software, modified Dell PowerEdge R420, GeForce GTX 1650 GPUs, uRADMonitor model A3 atmospheric monitor, HD digital-signage monitors, Dexion slotted angles, aluminum EUR pallets, Dell PowerEdge R420 server chassis, Travels into Several Remote Nations of the World (book), decapped GPU chip, cables, Ethernet switch, padlock. Installation view. Photo: Louis Haugh.

    Yuri Pattison

    Douglas Hyde Gallery

    A slate-gray sea flecked with scattered embers of evening light. Beyond, shrouding the horizon, the hot-pink haze of a crazy lurid sunset. At this unique passing moment in the trippy real-time drift of Yuri Pattison’s mesmeric digital simulation sun_set pro_vision, 2020–21—an ever-changing ocean scene on five separate screens, vividly rendered with game-engine software—the balance of solemn sea and showy sky seemed just about believable. Despite the gaudy extravagance of the setting sun’s display, the sequence recalled familiar real-life skyscapes and resembled, in its radiant extremity, the

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